Chouette a Group Play of Backgammon

Chouette is a variation of backgammon participated in by three or more players in a single game. Mostly it is played by club members who converse at coffee shops and bars. It is often played for money. Standard backgammon rules are use in chouette.

A player or the "box" competes against 3 or more players which form a group. The group picks a member and is assign as the group captain.. The game is played on a single backgammon board according to standard rules. The leader or 'captain' may confer or ask some help with fellow members but in the end the captain will render the final decision of the group. In other chouette variation a member's decision is independent from other members The player own a particular doubling cube where he can double it regardless of what the other members do. Accepting and refusing a double is up to the players even if the others will disagree.

A chouette is similar to playing backgammon money play. It is played one game at a time where the scores are registered and tabulated then another game ensued. Chouette does not allow "match score". Rotations of players follows after a game ended The box retains the position if he wins but if the captain of the opposing team will be the box for the next round if he beats the current box. Other members of the group succeed the captain after each rotation. A dice roll determines order of rotation and the box itself.

Traditionally, a chouette was played using only a lone cube, but with the additions of multiple doubling cubes some doubling rules in backgammon changes took effect. Here are some of the impose doubling rules;

1. The Jacoby rule is always in effect.

2. It permits beavers but raccoons are not permitted.

3. Consultations between group members are allowed only if all the cubes were turned.

4. The captain may buy other members cube if the player declines a double. A scenario occurs such that the refusing member will pays the captain the cube's undoubled value. For every member that refuses a double the captain plays the box with added cubes.

5. If all players except one refuse a double, that player is also required to drop, or to must buy all the other cubes. The box wins a point for every cube dropped and the remaining player who refuses a double ought to pay one point for the remaining player.

6. The box and the group may at anytime settle the game amicably.